GAMEON ASIA 2012 & ASTEC 2012は日本デジタルゲーム学会2011年次大会と同時開催され、日本デジタルゲーム学会参加者は、GAMEONASIA2012並びにASETEC 2012へも特別料金にてご参加いただけます。
COPの締め切り
アーリーバード投稿締め切り:2011年11月15日
締め切り: 2011年12月1日
最終締め切り:2011年12月20日
発表可否に関する連絡:2012年1月5日
最終的な発表用原稿締め切り:2012年2月1日
Authors provide camera-ready manuscript: FEBRUARY 1ST, 2012
詳細は、各学会ごとの公式ページを確認下さい。
#GAMEON ASIA 2012 INDEX PAGE
http://www.eurosis.org/cms/?q=node/1883
ASTEC 2012 INDEX PAGE
http://www.eurosis.org/cms/?q=node/1882
GAMEON ASIA 2012 発表会
Games Development Methodology
Artificial Intelligence
Learning and Adaptation
Intelligent/Knowledgeable Agents
Collaboration & Multi-agent Systems
Opponent Modelling
Physics and Simulation/Graphical Simulation
3D Scalability
Facial, Avatar, NPC, 3D in Game Animation
AI and Simulation Tools for games design
Game Design
Rendering Techniques
Voice Interaction
Artistic input to game and character design
Affective Computing
Storytelling and Natural Language Processing
Online Gaming - Security Issues in Online Gaming
MMOG's
Serious gaming
Wargaming Aerospace Simulations, Board Games etc....
Games for training
Games Applications in education, Government, health, Corporate...
Games Consoles
Games Console Design
Mobile Gaming
Perceptual User Interfaces for Games
ASTEC 2012 発表課題
Simulation Methodology
Discrete Event Simulation Technology
Simulation Tools
Agent Based Simulation
Simulation in Aerospace
Engineering Simulation
Simulation in Logistics and Transport
Robotics Simulation
Simulation in Manufacturing
Simulation in Electronics and Telecommunications
Automotive Simulation
Simulation in Civil and Building Engineering
Simulation in Energy and Power Systems
Graphics Simulation
Ecological Sustainable Development